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— Mine: Basics —

Backdrop Memory Usage — [Text only] — February 2012.
Bryce uses exclusively the built-in memory, which is exhausted quite soon. An HDRI and LDRI panorama was made, put into scenes and the memory usage measured when using HDR, BMP and JPG images. 2 pages (291 KB).

Lightning — [Text only] — October 2014.
Lightning is the network rendering client. The render process of a scene or animation can be distributed over several computers to reduce the render time. The document discusses the installation and troubleshooting as well as the memory demand. 6 pages (451 KB).

Plop Rendering — [Text only] — February 2016.
Long render times increase the risk that the render gets interrupted inadvertently (power failure, etc.). Plop rendering is a viable alternative, if a tile-mask that identifies the tiles is put in front of the camera. This document explains how this can be done. 6 pages (2,115 KB).

Huge Panoramas (Cube & FLO) — [Text only] — April 2016.
Spherical panoramas can be created in excess of 10,000 pixels wide. The sides of a cube or a scene seen through the Fisheye Lens Object (FLO) in front of the camera can be rendered and assembled with an external program. The document discusses both methods. 4 pages, 5 pictures (5,781 KB).

Ultra-wide Panorama (Tracking Panorama) — [Text only] — December 2018.
A picture with an aspect ratio of 2:1 is called a panorama, one with an aspect ratio of 4:1 a wide panorama. This document shows how a panorama with an aspect ratio of 8:1 can be made with a simple special lens. Such panoramas are well suited for mountain ranges, storefronts and city buildings along a street. 6 pages, 25 pictures (1,454 KB).

Mirror Ball, Angular Map and Spherical — [Text only] — December 2014.
The mirror ball and angular map projections are often confused. This document shows the differences and also the spherical projection. 2 pages (904 KB).

  © 2004 - 2018 by Horo Wernli.