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— Mine: Material —

DTE (Deep Texture Editor) — February 2011.
On the Bryce 7 Mentoring DVD, there are 17 videos with a total length of almost 4 hours in which David Brinnen explains the DTE in detail. I compiled the information contained in those videos and present them in this document. Daz 3D decided to include this document as appendix to the official Bryce 7.1 documentation. This was in February 2011 but there has been no progress on the documentation since then. Daz 3D gave the permission to host this document here. 84 pages (23 MB).

Phased Hyper Texture — [Text only] — August 2014.
The Hyper Texture was introduced in the Memo Hyper Texture. The Phased Hyper Texture is a further development. It is simpler to use and the output can be reliably calculated. 5 pages (301 KB).

Anisotropy — [Text only] — January 2015.
The Materials Lab in Bryce 7.1 features a new Anisotropy option that is not described. The document introduces to it and also mentions the additional unocumented «Ester-Egg». The results of 100 renders with all combination of settings are shown. 10 pages, 105 pictures (2,478 KB).

Curvature Texture in Channel C — [Text only] — September 2017.
The Materials Lab has 4 channels A, B, C and D. If channels A, B and C are selected together, the alpha channel of the texture in channel C controls (and mixes) the output of the textures in channels A and B. 6 pages, 27 pictures (2,069 MB).

Drawing Effects — [Text only] — April 2016.
Pencil sketches can be very charming. With a few alterations on the materials of the objects and the sky, every scene can be refashioned into a pencil or crayon drawing. Three simple methods (Reflection, Specular and TA) are discussed. 6 pages, 16 pictures (3,060 KB).

Transparency — [Text only] — April 2017 — [Texture Library]
Bryce has three means to adjust the transparency of a 2D face or a 3D object: Control, Colour, Texture. All add-up to influence the result. Depending on how we look at things, transparency works linear or square. 3 pages, 4 pictures (443 KB).
The Texture Library mentioned in the text with 10 textures for each linear and squared transparency can be downloaded separately (3.6 KB).

Tree Foliage — [Text only] — May 2017.
Foliage on trees is more or less translucent, light shines through the leaf without being transparent. Foliage made from 3D objects can easily be made translucent. Translucency for foliage made from 2D-faces is trickier to make but it can be approximated with acceptable results. 6 pages, 27 pictures (1,899 KB).

  © 2004 - 2018 by Horo Wernli.