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— Mine: Objects —

Bryce Create Shelf — [Text only] — April 2014.
Comparing the Create Shelf of Bryce 4 with the one of any newer version, many simple objects (primitives) are missing. However, all are there, just not displayed, and can be evoked when a particular key is held down while clicking on the appropriate thumbnail. With a key pressed, additional options for the other objects become accessible as well. This document shows all possibilities. 6 pages (538 KB).

Bryce Tree Objects (BTO) — [Text only] — Juli 2014.
Bryce knows TPS (Tree Presets) and LPS (Leaf Presets) which can be loaded as Shapes in the Tree Lab. Unfortunately, the parameter values are not updated and you get a distorted default tree. There are 108 BTO which can be accessed from the Create shelf. These trees look like trees. This document shows all 108 BTO rendered. 14 pages (7.8 MB).

Grass Patch made from a Bryce Tree — [Text only] — May 2017.
Bryce trees are very versatile. The wood (trunk, branches, twigs) can be made invisible, or the tree has no foliage. If only the foliage is used — or better the needles of a coniferous tree — the tree can become a patch of grass; a meadow rather than a lawn. 5 pages, 38 pictures (3,494 KB).

Cairns made from a Bryce Tree — [Text only] — May 2017.
Bryce trees are very versatile. The wood (trunk, branches, twigs) can be made invisible, or the tree has no foliage. Without foliage, the wood can take other forms than a tree; after all trees are made from metaballs. Cairns, heaps of stones, mushrooms, corals, for example, can be made quite simply. 5 pages, 14 pictures (1,946 KB).

TE-Terrain Editor Explaned — [Text only] — June 2022.
The Terrain Editor is a program of itself. It has a plethora of options and many of them are not obvious how to access and use. Here we try to put all together as a reference. 16 pages, 21 pictures (1,087 KB).

Warping Terrains — [Text only] — September 2018 (v3).
Terrains in Bryce are derived from height maps (greyscale images) and therefore no overhangs can be produced. From the height maps an object is created which can be warped and this makes overhangs possible. This document shows how. 10 pages, 57 pictures, 3 Tables (3,041 KB).

Smooth Terrains — [Text only] — October 2018.
Terrains can be smoothed. A smoothed terrain loses resolution but the hard edges of the mesh are ironed out. Those edges can also be made invisible with bump. Bump as well as smoothing unfortunately hide the fine details of a high resolution terrain. 4 pages, 17 pictures (1,223 KB).

Shadow Tiles — [Text only] — December 2019.
Flat shadows can be rendered from objects and can then be used as a picture on a tile. The shadow can even be coloured and if the object consists of several meshes even multi-coloured. 3 pages, 17 pictures (2,647 KB).

 
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