— Mine: Basics —
Backdrop Memory Usage
— [Text only] — February 2012.
Bryce uses exclusively the built-in memory, which is exhausted quite soon. An HDRI
and LDRI panorama was made, put into scenes and the memory usage measured when
using HDR, BMP and JPG images. 2 pages (291 KB).
Lightning
— [Text only]
— October 2014.
Lightning is the network rendering client. The render process of a scene or
animation can be distributed over several computers to reduce the render time.
The document discusses the installation and troubleshooting as well as the memory
demand. 6 pages (451 KB).
Plop Rendering
— [Text only]
— February 2016.
Long render times increase the risk that the render gets interrupted inadvertently
(power failure, etc.). Plop rendering is a viable alternative, if a tile-mask that
identifies the tiles is put in front of the camera. This document explains how this
can be done. 6 pages (2,115 KB).
Huge Panoramas (Cube
& FLO) — [Text
only] — April 2016.
Spherical panoramas can be created in excess of 10,000 pixels wide. The sides of
a cube or a scene seen through the Fisheye Lens Object (FLO) in front of the camera
can be rendered and assembled with an external program. The document discusses both
methods. 4 pages, 5 pictures (5,781 KB).
Ultra-wide Panorama (Tracking
Panorama) — [Text
only] — December 2018.
A picture with an aspect ratio of 2:1 is called a panorama, one with an aspect
ratio of 4:1 a wide panorama. This document shows how a panorama with an aspect
ratio of 8:1 can be made with a simple special lens. Such panoramas are well
suited for mountain ranges, storefronts and city buildings along a street.
6 pages, 25 pictures (1,454 KB).
Mirror Ball, Angular
Map and Spherical — [Text only] — December 2014.
The mirror ball and angular map projections are often confused. This document
shows the differences and also the spherical projection. 2 pages (904 KB).
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