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— Bryce Tips: Rendering —

Disable Anti-Aliasing for Selected Objects

Sometimes we would like to disable anti-aliasing for selected objects. However, not only the geometry of the object will be excluded from the anti-aliasing pass, also the material applied to the object.

Restrictions
This option is only available if the Render Options are are set to Regular (Normal AntiAliasing). Grouped objects cannot be excluded. They have to be completely un-grouped first.

Exclude
Select the object or the objects to be excluded and open the [A] Attributes dialogue. Without changing anything, hold down the key combination:

[Ctrl][Shift] to disable anti-aliasing.
[Alt][Shift] to re-enable anti-aliasing.
 
… then click on the OK symbol to close the Attributes dialogue.

Normally, anti-aliasing is enabled. Therefore, only disabling is desired. You may have seconds thoughts about disabling, though, then anti-aliasing can be enabled again and revert to normal.


Multiple Renders

It is no secret but perhaps not very well known that Bryce can be given a batch job to render a bunch of previously prepared files while you are out fishing. However, it is a bit tricky to set it up on a PC and I think it is easier on a Mac. Therefore, we will show here how you have to go about it on a PC. Besides, it got yet a notch trickier in Bryce 7 as it used to be in Bryce 5.5.

    First Steps, Preparation
  1. Start Bryce and disable Report Render Time otherwise the reported render time must be acknowledged after each render. Set Priority as desired.
     
  2. Open a new document (File > New Document … or [Ctrl]+[N]). Answer the question Do you want to save changes? with Don't Save. Accept the default in the following question about the document size and file name. They do not matter and are taken from the file loaded.
     
  3. Make sure not the rendered picture is shown but the wire frame, then minimise Bryce.

Bryce 7 saves in the file whether the scene was already rendered and with which priority, and if the render was completed. If the render was incomplete or the priority was changed, the render starts again. If a rendered picture exists and it is noted in the source file (br7) that the render was finished, Bryce stops here and none of the following scenes are loaded for rendering.

Easiest and safest way is to rename the fully or partly rendered picture, copy it to some other place or delete it. This assures that the loaded scene is rendered and the next scene loaded and rendered as well.

    Next Steps, Start Rendering
  1. Select all files (br7) to be batch rendered in the Explorer.
     
  2. Push down the left mouse button and hold it. Pull the selected files over the Bryce thumbnail in the Taskbar — keep the mouse button pressed!
     
  3. It can be fast or a bit slower until the Bryce thumbnail in the Taskbar shows as selected. Shortly afterwards, Bryce is maximised — keep mouse button down!
     
  4. Move the mouse over the window with the wire frame in Bryce. Now let go of the mouse button. Bryce loads the first file and starts rendering.
     
  5. Do not touch anything, go fishing. Once the last scene has finished rendering and is saved, Bryce does not do anything. You have to figure it out yourself when the batch job is concluded. Bryce can now be terminated.

The memory used is released once the rendered scene is saved and before the next scene is loaded.

 
  © 2004 - 2019 by Horo Wernli.